Personal project / Game design · Art direction · AI collaboration

PRESIDENTS!

Hail to the Chiefs

PRESIDENTS! is a stylized action-platformer where American presidents become unlikely superheroes, battling enemies from across history in an increasingly absurd invasion of modern-day America. Each president has a distinct set of abilities, from George Washington’s axe throws and eagle-assisted double jump to Abraham Lincoln’s stretchy fists and grappling mechanics. The game combines Saturday-morning-cartoon energy with handcrafted levels inspired by American landmarks and historical events.

I built this project to explore a new kind of AI-assisted creative workflow. Working conversationally with Codex, we defined the game’s concept, characters, visual direction, level designs, and gameplay mechanics, then used Codex to turn those ideas into working implementations in Unity. Rather than treating AI as a one-shot generator, I used it as an iterative design and development partner—directing, testing, critiquing, and refining the results. Everything showcased here represents just a few days of work, starting from my very first conversation with AI about the game.

My role
Creator, game designer & art director
Status / scope
In development · Unity 6
Washington at the gates. Screenshot from a development build.
Inside this project
01 / Game showcase

A look inside the game

Watch: Washington in motion

Walking, jumping, axe throws, and eagle jumps in the White House demo. Silent gameplay.

Watch: Lincoln in motion

Stretch punches and overhead grapples in the theatre lobby. Silent gameplay.

02 / Playable demos

Try Washington and Lincoln

Two playable development builds, each with a different way to move and fight. Choose a demo below on desktop with a keyboard and mouse. Touch controls are in development; the full campaign and final polish are unfinished.

Next project

AI-First OS

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